include/b1-merchant-person.hpp

00001 /* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
00002 /*
00003  * frpuniverse
00004  * Copyright (C) Peter L. Berghold 2008 <Peter@Berghold.net>
00005  * 
00006  * frpuniverse is free software.
00007  * 
00008  * You may redistribute it and/or modify it under the terms of the
00009  * GNU General Public License, as published by the Free Software
00010  * Foundation; either version 2 of the License, or (at your option)
00011  * any later version.
00012  * 
00013  * frpuniverse is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00016  * See the GNU General Public License for more details.
00017  * 
00018  * You should have received a copy of the GNU General Public License
00019  * along with frpuniverse.  If not, write to:
00020  *      The Free Software Foundation, Inc.,
00021  *      51 Franklin Street, Fifth Floor
00022  *      Boston, MA  02110-1301, USA.
00023  * 
00024  * $Id: b1-merchant-person.hpp,v 1.2 2008/02/21 21:33:57 plankowner Exp $
00025  * 
00026  * $Log: b1-merchant-person.hpp,v $
00027  * Revision 1.2  2008/02/21 21:33:57  plankowner
00028  * checkpoint, mega-stuff added
00029  *
00030  * Revision 1.1  2008/02/19 19:31:18  plankowner
00031  * Reorganized the source files and headers for this project
00032  *
00033  * Changed the personObj attribute "constitution" to "endurance" (DOH!)
00034  * since endurance is the Traveller gaming system not the D&D system. :-)
00035  *
00036  * 
00037  */
00038 
00039 #include "book1-person.hpp"
00040 
00041 #ifndef _B1_MERCHANT_PERSON_HPP_
00042 #define _B1_MERCHANT_PERSON_HPP_
00043 
00044 class b1MerchantPerson: public book1Person 
00045 {
00046 public:
00050         b1MerchantPerson();
00051         
00055         void enlist();
00060         void skillTables(int n);
00061 protected:
00062 
00063 private:
00064 
00065         void skillTable1();
00066         void skillTable2();
00067         void skillTable3();
00068         void skillTable4();
00069         void musterOut();
00070         void cashTable();
00071 };
00072 
00073 #endif // _B1_MERCHANT_PERSON_HPP_

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