include/book1skills.hpp

00001 /*
00002  * This program is free software; you can redistribute it and/or modify
00003  * it under the terms of the GNU General Public License as published by
00004  * the Free Software Foundation; either version 2 of the License, or
00005  * (at your option) any later version.
00006  * 
00007  * This program is distributed in the hope that it will be useful,
00008  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00009  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00010  * GNU Library General Public License for more details.
00011  * 
00012  * You should have received a copy of the GNU General Public License
00013  * along with this program; if not, write to the Free Software
00014  * Foundation, Inc., 51 Franklin Street, Fifth Floor Boston, MA 02110-1301,  USA
00015  */
00016  
00017 //
00018 // $Id: book1skills.hpp,v 1.1 2008/02/19 19:31:19 plankowner Exp $
00019 //
00020 // $Log: book1skills.hpp,v $
00021 // Revision 1.1  2008/02/19 19:31:19  plankowner
00022 // Reorganized the source files and headers for this project
00023 //
00024 // Changed the personObj attribute "constitution" to "endurance" (DOH!)
00025 // since endurance is the Traveller gaming system not the D&D system. :-)
00026 //
00027 // Revision 1.2  2008/02/12 19:51:07  plankowner
00028 // This set of changes is all about documentation of the source files as well as setting up Doxygen documentation.
00029 //
00030 // Revision 1.1  2008/01/31 20:32:36  plankowner
00031 // Starting string catalogs of sorts....
00032 //
00033 
00034 
00040 #ifndef BOOK1SKILLS_HPP_INCLUDED
00041 #define BOOK1SKILLS_HPP_INCLUDED
00042 
00043 
00048 #define ADMIN   0
00049 #define AIR_RAFT        1
00050 #define AUTO_PISTOL     2
00051 #define AUTO_RIFLE      3
00052 #define BLADE_COMBAT    4
00053 #define BODY_PISTOL     5
00054 #define BRAWLING        6
00055 #define BRIBERY 7
00056 #define CARBINE 8
00057 #define COMPUTER        9
00058 #define ELECTRONIC      10
00059 #define ENGINEERING     11
00060 #define FORGERY 12
00061 #define FORWARD_OBSERVER        13
00062 #define GAMBLING        14
00063 #define GUN_COMBAT      15
00064 #define GUNNERY 16
00065 #define JACK_OF_T       17
00066 #define LASER_CARBINE   18
00067 #define LASER_RIFLE     19
00068 #define LEADER  20
00069 #define MECHANICAL      21
00070 #define MEDICAL 22
00071 #define NAVIGATION      23
00072 #define PILOT   24
00073 #define RIFLE   25
00074 #define SMG     26
00075 #define SHIP_S_BOAT     27
00076 #define SHOTGUN 28
00077 #define STEWARD 29
00078 #define STREETWISE      30
00079 #define TACTICS 31
00080 #define VACC_SUIT       32
00081 #define VEHICLE 33
00082 
00083 
00091 char* lookupB1Skill(int ix);
00092 
00093 #endif

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