b1ArmyPerson Member List

This is the complete list of members for b1ArmyPerson, including all inherited members.

addMaterialBenefit(materialBenefit *b)personObj
addSkill(int s, int l)personObj
b1ArmyPerson()b1ArmyPerson
book1Person()book1Person
enlist()b1ArmyPerson
getAccepted()personObj
getAge()personObj
getAlive()personObj
getBenefitList()personObj
getCash()personObj
getCommissioned()personObj
getDexterity()personObj
getEducation()personObj
getEndurance()personObj
getIndexedAttribute(int ix)personObj
getIntelligence()personObj
getRank()personObj
getService()personObj
getSkillList()personObj
getSocialStanding()personObj
getStrength()personObj
getTerms()personObj
incrementAge(int ix)personObj
incrementAttribute(int attr, int incr)personObj
incrementDexterity(int ix)personObj
incrementEducation(int ix)personObj
incrementEndurance(int ix)personObj
incrementIntelligence(int ix)personObj
incrementSocialStanding(int ix)personObj
incrementStrength(int ix)personObj
listOfSkills()personObj
listOfSkillString()personObj
personObj()personObj
setAccepted(int i)personObj
setAge(int a)personObj
setAlive(int a)personObj
setCash(double c)personObj
setCommissioned(int c)personObj
setDexterity(int d)personObj
setEducation(int e)personObj
setEndurance(int c)personObj
setIntelligence(int i)personObj
setRank(int r)personObj
setService(char *s)personObj
setSocialStanding(int s)personObj
setStrength(int s)personObj
setTerms(int t)personObj
skillCount()personObj
skillTables(int n)b1ArmyPerson
survived()personObj
toStdOut()book1Person
toString()personObj
UPPasString()personObj
wasRejected()personObj
XMLout(FILE *fout)book1Person


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