00001 /* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */ 00002 /* 00003 * frpuniverse 00004 * Copyright (C) Peter L. Berghold 2008 <Peter@Berghold.net> 00005 * 00006 * frpuniverse is free software. 00007 * 00008 * You may redistribute it and/or modify it under the terms of the 00009 * GNU General Public License, as published by the Free Software 00010 * Foundation; either version 2 of the License, or (at your option) 00011 * any later version. 00012 * 00013 * frpuniverse is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00016 * See the GNU General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU General Public License 00019 * along with frpuniverse. If not, write to: 00020 * The Free Software Foundation, Inc., 00021 * 51 Franklin Street, Fifth Floor 00022 * Boston, MA 02110-1301, USA. 00023 */ 00024 00025 #ifndef _SKILL_OBJ_HPP_ 00026 #define _SKILL_OBJ_HPP_ 00027 class personObj; 00028 00029 #include "skill_definitions.hpp" 00030 #include "skill-entry.hpp" 00031 00041 class skillObj: public skillEntry 00042 { 00043 public: 00052 skillObj(personObj* p,int ix,int l); 00058 skillObj(personObj* p,int ix); 00059 00060 protected: 00061 00062 private: 00063 00064 void BladeCombatCascade(); 00065 void LargeBladeCascade(); 00066 void SmallBladeCascade(); 00067 void ScienceCascade(); 00068 void GunCombatCascade(); 00069 void AircraftCascade(); 00070 void AnimalHandlingCascade(); 00071 void AcademicCascade(personObj* p); 00072 void ArchaicWeaponCascade(); 00073 00074 }; 00075 00076 #endif // _SKILL_OBJ_HPP_