include/skill-obj.hpp

00001 /* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
00002 /*
00003  * frpuniverse
00004  * Copyright (C) Peter L. Berghold 2008 <Peter@Berghold.net>
00005  * 
00006  * frpuniverse is free software.
00007  * 
00008  * You may redistribute it and/or modify it under the terms of the
00009  * GNU General Public License, as published by the Free Software
00010  * Foundation; either version 2 of the License, or (at your option)
00011  * any later version.
00012  * 
00013  * frpuniverse is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00016  * See the GNU General Public License for more details.
00017  * 
00018  * You should have received a copy of the GNU General Public License
00019  * along with frpuniverse.  If not, write to:
00020  *      The Free Software Foundation, Inc.,
00021  *      51 Franklin Street, Fifth Floor
00022  *      Boston, MA  02110-1301, USA.
00023  */
00024 
00025 #ifndef _SKILL_OBJ_HPP_
00026 #define _SKILL_OBJ_HPP_
00027 class personObj;
00028 
00029 #include "skill_definitions.hpp"
00030 #include "skill-entry.hpp"
00031 
00041 class skillObj: public skillEntry 
00042 {
00043 public:
00052  skillObj(personObj* p,int ix,int l);
00058  skillObj(personObj* p,int ix);
00059         
00060 protected:
00061 
00062 private:
00063 
00064         void BladeCombatCascade();
00065         void LargeBladeCascade();
00066         void SmallBladeCascade();
00067         void ScienceCascade();
00068         void GunCombatCascade();
00069         void AircraftCascade();
00070         void AnimalHandlingCascade();
00071         void AcademicCascade(personObj* p);
00072         void ArchaicWeaponCascade();
00073         
00074 };
00075 
00076 #endif // _SKILL_OBJ_HPP_

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